Field microErosionFactor
Controls the smallest noise on the edge of the clouds. A higher value will erode clouds more.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Controls the smallest noise on the edge of the clouds. A higher value will erode clouds more.")]
public ClampedFloatParameter microErosionFactor
Returns
Type | Description |
---|---|
ClampedFloatParameter |