Field erosionOcclusion
Controls how much Erosion Factor is taken into account when computing ambient occlusion. The Erosion Factor parameter is editable in the custom preset, Advanced and Manual Modes.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Controls how much Erosion Factor is taken into account when computing ambient occlusion. The Erosion Factor parameter is editable in the custom preset, Advanced and Manual Modes.")]
public ClampedFloatParameter erosionOcclusion
Returns
Type | Description |
---|---|
ClampedFloatParameter |