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    Field erosionOcclusion

    Controls how much Erosion Factor is taken into account when computing ambient occlusion. The Erosion Factor parameter is editable in the custom preset, Advanced and Manual Modes.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("Controls how much Erosion Factor is taken into account when computing ambient occlusion. The Erosion Factor parameter is editable in the custom preset, Advanced and Manual Modes.")]
    public ClampedFloatParameter erosionOcclusion
    Returns
    Type Description
    ClampedFloatParameter
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