Class VisualEnvironment
Visual Environment Volume Component. This component setups the sky used for rendering as well as the way ambient probe should be computed.
Implements
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Visual Environment")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class VisualEnvironment : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Fields
Name | Description |
---|---|
cloudType | Type of clouds that should be used for rendering. |
skyAmbientMode | Defines the way the ambient probe should be computed. |
skyType | Type of sky that should be used for rendering. |
windOrientation | Controls the global orientation of the wind relative to the X world vector. |
windSpeed | Controls the global wind speed in kilometers per hour. |