Field shoulderLength
Sets how many F-stops (EV) to add to the dynamic range of the curve. This parameter is only used when Custom is set.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets how many F-stops (EV) to add to the dynamic range of the curve.")]
public MinFloatParameter shoulderLength
Returns
Type | Description |
---|---|
MinFloatParameter |