Field hueShiftAmount
How much hue we want to preserve. Values closer to 0 try to preserve hue, while as values get closer to 1 hue shifts are reintroduced.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("How much hue we want to preserve. Values closer to 0 try to preserve hue, while as values get closer to 1 hue shifts are reintroduced.")]
public ClampedFloatParameter hueShiftAmount
Returns
Type | Description |
---|---|
ClampedFloatParameter |