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    Field hueShiftAmount

    How much hue we want to preserve. Values closer to 0 try to preserve hue, while as values get closer to 1 hue shifts are reintroduced.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("How much hue we want to preserve. Values closer to 0 try to preserve hue, while as values get closer to 1 hue shifts are reintroduced.")]
    public ClampedFloatParameter hueShiftAmount
    Returns
    Type Description
    ClampedFloatParameter
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