Field fallbackMode
Specifies the fallback tonemapping algorithm to use when outputting to an HDR device, when the main mode is not supported.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Specifies the fallback tonemapping algorithm to use when outputting to an HDR device, when the main mode is not supported.")]
public FallbackHDRTonemapParameter fallbackMode
Returns
Type | Description |
---|---|
FallbackHDRTonemapParameter |