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    Field fallbackMode

    Specifies the fallback tonemapping algorithm to use when outputting to an HDR device, when the main mode is not supported.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("Specifies the fallback tonemapping algorithm to use when outputting to an HDR device, when the main mode is not supported.")]
    public FallbackHDRTonemapParameter fallbackMode
    Returns
    Type Description
    FallbackHDRTonemapParameter
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