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    Field screenFadeDistance

    Controls the distance at which HDRP fades out Screen Space Refraction near the edge of the screen. A value near 0 indicates a small fade distance at the edges, while increasing the value towards one will start the fade closer to the center of the screen.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("Controls the distance at which HDRP fades out SSR near the edge of the screen.")]
    public ClampedFloatParameter screenFadeDistance
    Returns
    Type Description
    ClampedFloatParameter
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