Field screenFadeDistance
Controls the distance at which HDRP fades out Screen Space Refraction near the edge of the screen. A value near 0 indicates a small fade distance at the edges, while increasing the value towards one will start the fade closer to the center of the screen.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Controls the distance at which HDRP fades out SSR near the edge of the screen.")]
public ClampedFloatParameter screenFadeDistance
Returns
Type | Description |
---|---|
ClampedFloatParameter |