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    Field speedRejectionParam

    Controls the likelihood history will be rejected based on the previous frame motion vectors of both the surface and the hit object in world space.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public FloatParameter speedRejectionParam
    Returns
    Type Description
    FloatParameter
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