Field rayMiss
Controls which sources are used to fallback on when the traced ray misses.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[FormerlySerializedAs("fallbackHierachy")]
public RayTracingFallbackHierachyParameter rayMiss
Returns
Type | Description |
---|---|
RayTracingFallbackHierachyParameter |