Field depthBufferThickness
Controls the distance at which HDRP fades out SSR near the edge of the screen.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public ClampedFloatParameter depthBufferThickness
Returns
| Type | Description |
|---|---|
| ClampedFloatParameter |