Field spectralLut
Specifies a Texture which HDRP uses to shift the hue of chromatic aberrations. If null, HDRP creates a default texture.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Header("Chromatic Abberation")]
public Texture2DParameter spectralLut
Returns
Type | Description |
---|---|
Texture2DParameter |