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    Field sampleDimmer

    Controls the value by which each additionnal sample is multiplied. A value of 1 keep the same intensities for all samples. A value of 0.7 multiplies the first sample by 1 (0.7 power 0), the second sample by 0.7 (0.7 power 1) and the third sample by 0.49 (0.7 power 2).

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public ClampedFloatParameter sampleDimmer
    Returns
    Type Description
    ClampedFloatParameter
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