Field sampleDimmer
Controls the value by which each additionnal sample is multiplied. A value of 1 keep the same intensities for all samples. A value of 0.7 multiplies the first sample by 1 (0.7 power 0), the second sample by 0.7 (0.7 power 1) and the third sample by 0.49 (0.7 power 2).
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public ClampedFloatParameter sampleDimmer
Returns
Type | Description |
---|---|
ClampedFloatParameter |