Field spatialBilateralAggressiveness
Moving this factor closer to 0 will increase the amount of accepted samples during temporal accumulation, increasing the ghosting, but reducing the temporal noise.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public ClampedFloatParameter spatialBilateralAggressiveness
Returns
Type | Description |
---|---|
ClampedFloatParameter |