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    Field receiverMotionRejection

    When enabled, ambient occlusion generated on moving objects will not be accumulated, generating less ghosting but introducing additional noise.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public BoolParameter receiverMotionRejection
    Returns
    Type Description
    BoolParameter
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