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    Field ghostingReduction

    Moving this factor closer to 0 will increase the amount of accepted samples during temporal accumulation, increasing the ghosting, but reducing the temporal noise.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public ClampedFloatParameter ghostingReduction
    Returns
    Type Description
    ClampedFloatParameter
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