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    Struct RenderPipelineSettings

    HDRP Render Pipeline Settings.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public struct RenderPipelineSettings

    Fields

    Name Description
    colorBufferFormat

    Color buffer format.

    computeThicknessLayerMask

    LayerMask used to render thickness.

    computeThicknessResolution

    Scale for compute thickness texture array.

    cubeReflectionResolution
    customBufferFormat

    Custom passes buffer format.

    decalNormalBufferHP

    High precision normal buffer.

    decalSettings

    Global decal settings

    deformationAtlasSize

    Defines the resolution of the deformer atlas.

    dynamicResolutionSettings

    Global dynamic resolution settings.

    foamAtlasSize

    Defines the resolution of the foam system atlas.

    hdShadowInitParams

    Global shadows settings.

    highQualityLineRenderingMemoryBudget

    High Quality Line Rendering Memory Budget.

    lightLoopSettings

    Global light loop settings.

    lightProbeSystem

    Determines what system to use.

    lightSettings

    Light Settings.

    lightingQualitySettings

    Global lighting quality settings.

    lodBias

    LoD bias.

    lowresTransparentSettings

    Global low resolution transparency settings.

    maximumDeformerCount

    Maximum amount of water deformers supported.

    maximumLODLevel

    Maximum LoD Level.

    msaaSampleCount

    Default Number of samples when using MSAA.

    planarReflectionResolution
    postProcessQualitySettings

    Global post processing quality settings.

    postProcessSettings

    Global post process settings.

    probeVolumeBlendingMemoryBudget

    Probe Volume Memory Budget for scenario blending.

    probeVolumeMemoryBudget

    Probe Volume Memory Budget.

    probeVolumeSHBands

    Probe Volumes SH Bands.

    renderingLayerMaskBuffer

    Enable rendering layer mask buffer.

    sssDownsampleSteps

    Downsample input texture for the Subsurface Scattering algorithm.

    sssSampleBudget

    Sample budget for the Subsurface Scattering algorithm.

    supportComputeThickness

    Sample Compute Thickness algorithm.

    supportCustomPass

    Support custom passes.

    supportDataDrivenLensFlare

    Support Data Driven Lens Flare.

    supportDecalLayers

    Support decal Layers.

    supportDecals

    Support decals.

    supportDistortion

    Support distortion.

    supportDitheringCrossFade

    Support dithered cross-fade.

    supportHighQualityLineRendering

    Support High Quality Line Rendering.

    supportLightLayers

    Support light layers.

    supportMotionVectors

    Support motion vectors.

    supportProbeVolumeScenarioBlending

    Support Scenarios for Probe Volumes.

    supportProbeVolumeScenarios

    Support Scenarios for Probe Volumes.

    supportProbeVolumeStreaming

    Support Streaming for Probe Volumes.

    supportRayTracing

    Support ray tracing.

    supportRuntimeAOVAPI

    Support runtime AOV API.

    supportSSAO

    Support screen space ambient occlusion.

    supportSSGI

    Support screen space global illumination.

    supportSSR

    Support screen space reflections.

    supportSSRTransparent

    Support transparent screen space reflections.

    supportScreenSpaceLensFlare

    Support Screen Space Lens Flare.

    supportShadowMask

    Support shadow masks.

    supportSubsurfaceScattering

    Support subsurface scattering.

    supportSurfaceGradient

    Support surface gradient for decal normal blending.

    supportTerrainHole

    Support terrain holes.

    supportTransparentBackface

    Support transparent backface pass.

    supportTransparentDepthPostpass

    Support transparent depth post-pass.

    supportTransparentDepthPrepass

    Support transparent depth pre-pass.

    supportVFXRayTracing

    Support ray tracing of VFXs.

    supportVolumetricClouds

    Support volumetric clouds.

    supportVolumetrics

    Support volumetric lighting.

    supportWater

    Support Water Surfaces.

    supportWaterDeformation

    Support Water Surfaces deformation.

    supportWaterExclusion

    Support Water Surfaces exclusion.

    supportWaterFoam

    Support Water Surfaces foam.

    supportedLitShaderMode

    Supported Lit shader modes.

    supportedRayTracingMode

    Support ray tracing mode.

    waterCPUSimulation

    Enable water CPU simulation.

    waterSimulationResolution

    Water simulation resolution

    xrSettings

    Global XR settings.

    Properties

    Name Description
    renderingLayerNames

    Names for rendering layers.

    supportMSAA

    Support MSAA.

    supportRuntimeDebugDisplay

    Support runtime debug display.

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