Struct RenderPipelineSettings
HDRP Render Pipeline Settings.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct RenderPipelineSettings
Fields
Name | Description |
---|---|
color |
Color buffer format. |
compute |
LayerMask used to render thickness. |
compute |
Scale for compute thickness texture array. |
cube |
|
custom |
Custom passes buffer format. |
decal |
High precision normal buffer. |
decal |
Global decal settings |
deformation |
Defines the resolution of the deformer atlas. |
dynamic |
Global dynamic resolution settings. |
foam |
Defines the resolution of the foam system atlas. |
hd |
Global shadows settings. |
high |
High Quality Line Rendering Memory Budget. |
light |
Global light loop settings. |
light |
Determines what system to use. |
light |
Light Settings. |
lighting |
Global lighting quality settings. |
lod |
LoD bias. |
lowres |
Global low resolution transparency settings. |
maximum |
Maximum amount of water deformers supported. |
maximum |
Maximum LoD Level. |
msaa |
Default Number of samples when using MSAA. |
planar |
|
post |
Global post processing quality settings. |
post |
Global post process settings. |
probe |
Probe Volume Memory Budget for scenario blending. |
probe |
Probe Volume Memory Budget. |
probe |
Probe Volumes SH Bands. |
rendering |
Enable rendering layer mask buffer. |
sss |
Downsample input texture for the Subsurface Scattering algorithm. |
sss |
Sample budget for the Subsurface Scattering algorithm. |
support |
Sample Compute Thickness algorithm. |
support |
Support custom passes. |
support |
Support Data Driven Lens Flare. |
support |
Support decal Layers. |
support |
Support decals. |
support |
Support distortion. |
support |
Support dithered cross-fade. |
support |
Support High Quality Line Rendering. |
support |
Support light layers. |
support |
Support motion vectors. |
support |
Support Scenarios for Probe Volumes. |
support |
Support Scenarios for Probe Volumes. |
support |
Support Streaming for Probe Volumes. |
support |
Support ray tracing. |
support |
Support runtime AOV API. |
support |
Support screen space ambient occlusion. |
support |
Support screen space global illumination. |
support |
Support screen space reflections. |
support |
Support transparent screen space reflections. |
support |
Support Screen Space Lens Flare. |
support |
Support shadow masks. |
support |
Support subsurface scattering. |
support |
Support surface gradient for decal normal blending. |
support |
Support terrain holes. |
support |
Support transparent backface pass. |
support |
Support transparent depth post-pass. |
support |
Support transparent depth pre-pass. |
support |
Support ray tracing of VFXs. |
support |
Support volumetric clouds. |
support |
Support volumetric lighting. |
support |
Support Water Surfaces. |
support |
Support Water Surfaces deformation. |
support |
Support Water Surfaces exclusion. |
support |
Support Water Surfaces foam. |
supported |
Supported Lit shader modes. |
supported |
Support ray tracing mode. |
water |
Enable water CPU simulation. |
water |
Water simulation resolution |
xr |
Global XR settings. |
Properties
Name | Description |
---|---|
rendering |
Names for rendering layers. |
support |
Support MSAA. |
support |
Support runtime debug display. |