Struct RenderPipelineSettings
HDRP Render Pipeline Settings.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct RenderPipelineSettings
Fields
| Name | Description |
|---|---|
| colorBufferFormat | Color buffer format. |
| computeThicknessLayerMask | LayerMask used to render thickness. |
| computeThicknessResolution | Scale for compute thickness texture array. |
| cubeReflectionResolution | |
| customBufferFormat | Custom passes buffer format. |
| decalNormalBufferHP | High precision normal buffer. |
| decalSettings | Global decal settings |
| deformationAtlasSize | Defines the resolution of the deformer atlas. |
| dynamicResolutionSettings | Global dynamic resolution settings. |
| foamAtlasSize | Defines the resolution of the foam system atlas. |
| hdShadowInitParams | Global shadows settings. |
| highQualityLineRenderingMemoryBudget | High Quality Line Rendering Memory Budget. |
| lightLoopSettings | Global light loop settings. |
| lightProbeSystem | Determines what system to use. |
| lightSettings | Light Settings. |
| lightingQualitySettings | Global lighting quality settings. |
| lodBias | LoD bias. |
| lowresTransparentSettings | Global low resolution transparency settings. |
| maximumDeformerCount | Maximum amount of water deformers supported. |
| maximumLODLevel | Maximum LoD Level. |
| msaaSampleCount | Default Number of samples when using MSAA. |
| planarReflectionResolution | |
| postProcessQualitySettings | Global post processing quality settings. |
| postProcessSettings | Global post process settings. |
| probeVolumeBlendingMemoryBudget | Probe Volume Memory Budget for scenario blending. |
| probeVolumeMemoryBudget | Probe Volume Memory Budget. |
| probeVolumeSHBands | Probe Volumes SH Bands. |
| renderingLayerMaskBuffer | Enable rendering layer mask buffer. |
| sssDownsampleSteps | Downsample input texture for the Subsurface Scattering algorithm. |
| sssSampleBudget | Sample budget for the Subsurface Scattering algorithm. |
| supportComputeThickness | Sample Compute Thickness algorithm. |
| supportCustomPass | Support custom passes. |
| supportDataDrivenLensFlare | Support Data Driven Lens Flare. |
| supportDecalLayers | Support decal Layers. |
| supportDecals | Support decals. |
| supportDistortion | Support distortion. |
| supportDitheringCrossFade | Support dithered cross-fade. |
| supportHighQualityLineRendering | Support High Quality Line Rendering. |
| supportLightLayers | Support light layers. |
| supportMotionVectors | Support motion vectors. |
| supportProbeVolumeScenarioBlending | Support Scenarios for Probe Volumes. |
| supportProbeVolumeScenarios | Support Scenarios for Probe Volumes. |
| supportProbeVolumeStreaming | Support Streaming for Probe Volumes. |
| supportRayTracing | Support ray tracing. |
| supportRuntimeAOVAPI | Support runtime AOV API. |
| supportSSAO | Support screen space ambient occlusion. |
| supportSSGI | Support screen space global illumination. |
| supportSSR | Support screen space reflections. |
| supportSSRTransparent | Support transparent screen space reflections. |
| supportScreenSpaceLensFlare | Support Screen Space Lens Flare. |
| supportShadowMask | Support shadow masks. |
| supportSubsurfaceScattering | Support subsurface scattering. |
| supportSurfaceGradient | Support surface gradient for decal normal blending. |
| supportTerrainHole | Support terrain holes. |
| supportTransparentBackface | Support transparent backface pass. |
| supportTransparentDepthPostpass | Support transparent depth post-pass. |
| supportTransparentDepthPrepass | Support transparent depth pre-pass. |
| supportVFXRayTracing | Support ray tracing of VFXs. |
| supportVolumetricClouds | Support volumetric clouds. |
| supportVolumetrics | Support volumetric lighting. |
| supportWater | Support Water Surfaces. |
| supportWaterDeformation | Support Water Surfaces deformation. |
| supportWaterExclusion | Support Water Surfaces exclusion. |
| supportWaterFoam | Support Water Surfaces foam. |
| supportedLitShaderMode | Supported Lit shader modes. |
| supportedRayTracingMode | Support ray tracing mode. |
| waterCPUSimulation | Enable water CPU simulation. |
| waterSimulationResolution | Water simulation resolution |
| xrSettings | Global XR settings. |
Properties
| Name | Description |
|---|---|
| renderingLayerNames | Names for rendering layers. |
| supportMSAA | Support MSAA. |
| supportRuntimeDebugDisplay | Support runtime debug display. |