Enum RayTracingFallbackHierachy
This defines the order in which the fall backs are used if a ray tracing misses.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@15.0\\Library\\PackageCache\\com.unity.render-pipelines.high-definition@15.0.7\\Runtime\\RenderPipeline\\Raytracing\\RayTracingFallbackHierarchy.cs")]
public enum RayTracingFallbackHierachy
  Fields
| Name | Description | 
|---|---|
| None | When selected, ray tracing will return a black color.  | 
      
| ReflectionProbes | When selected, ray tracing will fall back on reflection probes (if any).  | 
      
| ReflectionProbesAndSky | When selected, ray tracing will fall back on reflection probes (if any) then on the sky.  | 
      
| Sky | When selected, ray tracing will fall back on the sky.  |