Enum RayCastingMode
This defines which ray casting technique should be used.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum RayCastingMode
  Fields
| Name | Description | 
|---|---|
| Mixed | When selected, both ray marching and ray tracing are used to evaluate ray intersections.  | 
      
| RayMarching | When selected, ray marching is used to evaluate ray intersections.  | 
      
| RayTracing | When selected, ray tracing is used to evaluate ray intersections.  |