Struct ProbeSettings
Settings that defines the rendering of a probe.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct ProbeSettings
Fields
Name | Description |
---|---|
cameraSettings | Probe camera settings. |
default | Default value. |
distanceBasedRoughness | Indicates whether the ReflectionProbe supports distance-based roughness. |
frustum | The way the frustum is handled by the probe. |
influence | The influence volume of the probe. |
lighting | The lighting of the probe. |
mode | The mode of the probe. |
proxy | Set this variable to explicitly set the proxy volume to use. |
proxySettings | The proxy settings of the probe for the current volume. |
realtimeMode | The mode of the probe. |
resolutionScalable | Camera settings to use when capturing data. |
roughReflections | Indicates whether the ReflectionProbe supports rough reflections. |
timeSlicing | Whether a realtime probe uses time slicing. |
type | The type of the probe. |
Methods
Name | Description |
---|---|
ComputeHash() | Compute a hash of the settings. |
NewDefault() | Default value. |