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    Struct ProbeSettings

    Settings that defines the rendering of a probe.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public struct ProbeSettings

    Fields

    Name Description
    cameraSettings

    Probe camera settings.

    default

    Default value.

    distanceBasedRoughness

    Indicates whether the ReflectionProbe supports distance-based roughness.

    frustum

    The way the frustum is handled by the probe.

    influence

    The influence volume of the probe.

    lighting

    The lighting of the probe.

    mode

    The mode of the probe.

    proxy

    Set this variable to explicitly set the proxy volume to use.

    proxySettings

    The proxy settings of the probe for the current volume.

    realtimeMode

    The mode of the probe.

    resolutionScalable

    Camera settings to use when capturing data.

    roughReflections

    Indicates whether the ReflectionProbe supports rough reflections.

    timeSlicing

    Whether a realtime probe uses time slicing.

    type

    The type of the probe.

    Methods

    Name Description
    ComputeHash()

    Compute a hash of the settings.

    NewDefault()

    Default value.

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