Struct ProbeSettings
Settings that defines the rendering of a probe.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct ProbeSettings
Fields
| Name | Description |
|---|---|
| cameraSettings | Probe camera settings. |
| default | Default value. |
| distanceBasedRoughness | Indicates whether the ReflectionProbe supports distance-based roughness. |
| frustum | The way the frustum is handled by the probe. |
| influence | The influence volume of the probe. |
| lighting | The lighting of the probe. |
| mode | The mode of the probe. |
| proxy | Set this variable to explicitly set the proxy volume to use. |
| proxySettings | The proxy settings of the probe for the current volume. |
| realtimeMode | The mode of the probe. |
| resolutionScalable | Camera settings to use when capturing data. |
| roughReflections | Indicates whether the ReflectionProbe supports rough reflections. |
| timeSlicing | Whether a realtime probe uses time slicing. |
| type | The type of the probe. |
Methods
| Name | Description |
|---|---|
| ComputeHash() | Compute a hash of the settings. |
| NewDefault() | Default value. |