Struct ProbeSettings
Settings that defines the rendering of a probe.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct ProbeSettings
Fields
Name | Description |
---|---|
camera |
Probe camera settings. |
default | Default value. |
distance |
Indicates whether the ReflectionProbe supports distance-based roughness. |
frustum | The way the frustum is handled by the probe. |
influence | The influence volume of the probe. |
lighting | The lighting of the probe. |
mode | The mode of the probe. |
proxy | Set this variable to explicitly set the proxy volume to use. |
proxy |
The proxy settings of the probe for the current volume. |
realtime |
The mode of the probe. |
resolution |
Camera settings to use when capturing data. |
rough |
Indicates whether the ReflectionProbe supports rough reflections. |
time |
Whether a realtime probe uses time slicing. |
type | The type of the probe. |
Methods
Name | Description |
---|---|
Compute |
Compute a hash of the settings. |
New |
Default value. |