Struct ProbeSettings.Frustum
Describe how frustum is handled when rendering probe.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct ProbeSettings.Frustum
Fields
| Name | Description |
|---|---|
| automaticScale | The automatic value of the FOV is multiplied by this factor at the end. |
| default | Obsolete |
| fieldOfViewMode | Mode to use when computing the field of view. For planar reflection probes: this value is used. For reflection probes: this value is ignored, FOV will be 90°. |
| fixedValue | Value to use when FOV is fixed. |
| viewerScale | The viewer's FOV is multiplied by this factor at the end. |
Methods
| Name | Description |
|---|---|
| NewDefault() | Default value. |