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    Struct ProbeSettings.Frustum

    Describe how frustum is handled when rendering probe.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public struct ProbeSettings.Frustum

    Fields

    Name Description
    automaticScale

    The automatic value of the FOV is multiplied by this factor at the end.

    default

    Obsolete

    fieldOfViewMode

    Mode to use when computing the field of view.

    For planar reflection probes: this value is used. For reflection probes: this value is ignored, FOV will be 90°.

    fixedValue

    Value to use when FOV is fixed.

    viewerScale

    The viewer's FOV is multiplied by this factor at the end.

    Methods

    Name Description
    NewDefault()

    Default value.

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