Field maximumIntensity
Defines the maximum, post-exposed luminance computed for indirect path segments.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Defines the maximum, post-exposed luminance computed for indirect path segments. Lower values help prevent noise and fireflies (very bright pixels), but introduce bias by darkening the overall result. Increase this value if your image looks too dark.")]
public MinFloatParameter maximumIntensity
Returns
Type | Description |
---|---|
MinFloatParameter |