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    Field maximumIntensity

    Defines the maximum, post-exposed luminance computed for indirect path segments.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("Defines the maximum, post-exposed luminance computed for indirect path segments. Lower values help prevent noise and fireflies (very bright pixels), but introduce bias by darkening the overall result. Increase this value if your image looks too dark.")]
    public MinFloatParameter maximumIntensity
    Returns
    Type Description
    MinFloatParameter
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