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    Field specialCameraClampMode

    Determine how the component of the motion vectors coming from the camera is clamped. It is important to remember that clamping the camera component separately, velocities relative to camera might change too (e.g. an object parented to a camera when the camera moves might not have a 0 motion vector anymore).

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("Determine if and how the component of the motion vectors coming from the camera is clamped in a special fashion.")]
    public CameraClampModeParameter specialCameraClampMode
    Returns
    Type Description
    CameraClampModeParameter
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