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    Field cameraMotionBlur

    If toggled on camera rotation can be clamped differently.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Header("Camera Velocity")]
    [Tooltip("If toggled off, the motion caused by the camera is not considered when doing motion blur.")]
    public BoolParameter cameraMotionBlur
    Returns
    Type Description
    BoolParameter
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