Field cameraMotionBlur
If toggled on camera rotation can be clamped differently.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Header("Camera Velocity")]
[Tooltip("If toggled off, the motion caused by the camera is not considered when doing motion blur.")]
public BoolParameter cameraMotionBlur
Returns
Type | Description |
---|---|
BoolParameter |