Enum LocalVolumetricFogBlendingMode
Local volumetric fog blending mode.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@15.0\\Library\\PackageCache\\com.unity.render-pipelines.high-definition@15.0.7\\Runtime\\Lighting\\VolumetricLighting\\HDRenderPipeline.VolumetricLighting.cs")]
public enum LocalVolumetricFogBlendingMode
Fields
Name | Description |
---|---|
Additive | Additively blend fog volumes. This is the default behavior. |
Max | Performs a maximum operation when blending the volumes. |
Min | Performs a minimum operation when blending the volumes. |
Multiply | Multiply the fog values when doing the blending. This is useful to make the fog density relative to other fog volumes. |
Overwrite | Replace the current fog, it is similar to disabling the blending. |