Class LightingDebugSettings
Lighting Debug Settings.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public class LightingDebugSettings
Fields
Name | Description |
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centerHistogramAroundMiddleGrey | Whether to center the histogram debug view around the middle-grey point or not. |
clearCookieAtlas | Clear cookie atlas each frame. |
clearReflectionProbeAtlas | Clear reflection probe atlas each frame. |
clearShadowAtlas | Clear shadow atlases each frame. |
clusterDebugDistance | Distance at which clusters will be visualized. |
clusterDebugMode | Cluster Debug mode. |
cookieAtlasMipLevel | Mip level of the cookie cubemap display. |
cubeArraySliceIndex | Index of the light cubemap to display. |
debugExposure | Exposure compensation to apply on current scene exposure. |
debugLensAttenuation | Obsolete, please use the lens attenuation mode in HDRP Global Settings. |
debugLightFilterMode | Current Light Filtering. |
debugLightLayersFilterMask | Current filtered Rendering Layer Mask. |
debugLightingMode | Current Full Screen Lighting debug mode. |
debugRenderingLayersColors | Rendering Layers Debug Colors. |
debugSelectionLightLayers | True if filter should match Light Layer mask of the selected light. |
debugSelectionShadowLayers | True if filter should match Custom Shadow Layer mask of the selected light. |
displayCookieAtlas | Display the light cookies atlas. |
displayCookieCubeArray | Display the light cookies cubemap array. |
displayFinalImageHistogramAsRGB | Whether to show tonemap curve in the histogram debug view or not. |
displayLightVolumes | Display lights bounding volumes as a transparent overlay in the scene. |
displayLocalVolumetricFogAtlas | Display the Local Volumetric Fog atlas. |
displayMaskOnly | Whether to show the only the mask in the picture in picture. If unchecked, the mask view is weighted by the scene color. |
displayOnSceneOverlay | Whether to show the on scene overlay displaying pixels excluded by the exposure computation via histogram. |
displayReflectionProbeAtlas | Display the reflection probe atlas. |
displaySkyReflection | Display sky reflection cubemap as an overlay. |
exposureDebugMode | Exposure debug mode. |
hdrDebugMode | HDR debug mode. |
lightVolumeDebugByCategory | Type of light bounding volumes to display. |
localVolumetricFogAtlasSlice | Local Volumetric Fog atlas slice. |
localVolumetricFogUseSelection | True if Local Volumetric Fog Atlas debug mode should be displayed for the currently selected Local Volumetric Fog. |
maxDebugLightCount | Maximum number of lights against which the light overdraw gradient is displayed. |
overrideAlbedo | Override albedo of the whole scene for lighting debug. |
overrideAlbedoValue | Color used when overriding albedo. |
overrideAmbientOcclusion | Override ambient occlusion of the whole scene for lighting debug. |
overrideAmbientOcclusionValue | Value used when overriding ambient occlusion. |
overrideEmissiveColor | Override emissive color of the whole scene for lighting debug. |
overrideEmissiveColorValue | Color used when overriding emissive color. |
overrideNormal | Override normal of the whole scene with object normals for lighting debug. |
overrideSmoothness | Override smoothness of the whole scene for lighting debug. |
overrideSmoothnessValue | Value used when overriding smoothness. |
overrideSpecularColor | Override specular color of the whole scene for lighting debug. |
overrideSpecularColorValue | Color used when overriding specular color. |
reflectionProbeApplyExposure | Apply exposure to displayed atlas. |
reflectionProbeMipLevel | Mip level of the reflection probe atlas display. |
reflectionProbeSlice | Slice of the reflection probe atlas display. |
shadowDebugMode | Current Shadow Maps debug mode. |
shadowDebugUseSelection | True if Shadow Map debug mode should be displayed for the currently selected light. |
shadowMapIndex | Index in the list of currently visible lights of the shadow map to display. |
shadowMaxValue | Shadow Map debug display visual remapping maximum value. |
shadowMinValue | Shadow Map debug display visual remapping minimum value. |
shadowResolutionScaleFactor | Use this value to force a rescale of all shadow atlases. |
showAreaLight | True if area lights should be displayed in the scene. |
showDirectionalLight | True if directional lights should be displayed in the scene. |
showPunctualLight | True if punctual lights should be displayed in the scene. |
showReflectionProbe | True if reflection probes lights should be displayed in the scene. |
showTonemapCurveAlongHistogramView | Whether to show tonemap curve in the histogram debug view or not. |
skyReflectionMipmap | Mip map of the displayed sky reflection. |
tileClusterDebug | Tile and Cluster debug mode. |
tileClusterDebugByCategory | Category for tile and cluster debug mode. |
Methods
Name | Description |
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IsDebugDisplayEnabled() | Returns true if any lighting debug mode is enabled. |