Class LightingDebugSettings
Lighting Debug Settings.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public class LightingDebugSettings
Fields
Name | Description |
---|---|
center |
Whether to center the histogram debug view around the middle-grey point or not. |
clear |
Clear cookie atlas each frame. |
clear |
Clear reflection probe atlas each frame. |
clear |
Clear shadow atlases each frame. |
cluster |
Distance at which clusters will be visualized. |
cluster |
Cluster Debug mode. |
cookie |
Mip level of the cookie cubemap display. |
cube |
Index of the light cubemap to display. |
debug |
Exposure compensation to apply on current scene exposure. |
debug |
Obsolete, please use the lens attenuation mode in HDRP Global Settings. |
debug |
Current Light Filtering. |
debug |
Current filtered Rendering Layer Mask. |
debug |
Current Full Screen Lighting debug mode. |
debug |
Rendering Layers Debug Colors. |
debug |
True if filter should match Light Layer mask of the selected light. |
debug |
True if filter should match Custom Shadow Layer mask of the selected light. |
display |
Display the light cookies atlas. |
display |
Display the light cookies cubemap array. |
display |
Whether to show tonemap curve in the histogram debug view or not. |
display |
Display lights bounding volumes as a transparent overlay in the scene. |
display |
Display the Local Volumetric Fog atlas. |
display |
Whether to show the only the mask in the picture in picture. If unchecked, the mask view is weighted by the scene color. |
display |
Whether to show the on scene overlay displaying pixels excluded by the exposure computation via histogram. |
display |
Display the reflection probe atlas. |
display |
Display sky reflection cubemap as an overlay. |
exposure |
Exposure debug mode. |
hdr |
HDR debug mode. |
light |
Type of light bounding volumes to display. |
local |
Local Volumetric Fog atlas slice. |
local |
True if Local Volumetric Fog Atlas debug mode should be displayed for the currently selected Local Volumetric Fog. |
max |
Maximum number of lights against which the light overdraw gradient is displayed. |
override |
Override albedo of the whole scene for lighting debug. |
override |
Color used when overriding albedo. |
override |
Override ambient occlusion of the whole scene for lighting debug. |
override |
Value used when overriding ambient occlusion. |
override |
Override emissive color of the whole scene for lighting debug. |
override |
Color used when overriding emissive color. |
override |
Override normal of the whole scene with object normals for lighting debug. |
override |
Override smoothness of the whole scene for lighting debug. |
override |
Value used when overriding smoothness. |
override |
Override specular color of the whole scene for lighting debug. |
override |
Color used when overriding specular color. |
reflection |
Apply exposure to displayed atlas. |
reflection |
Mip level of the reflection probe atlas display. |
reflection |
Slice of the reflection probe atlas display. |
shadow |
Current Shadow Maps debug mode. |
shadow |
True if Shadow Map debug mode should be displayed for the currently selected light. |
shadow |
Index in the list of currently visible lights of the shadow map to display. |
shadow |
Shadow Map debug display visual remapping maximum value. |
shadow |
Shadow Map debug display visual remapping minimum value. |
shadow |
Use this value to force a rescale of all shadow atlases. |
show |
True if area lights should be displayed in the scene. |
show |
True if directional lights should be displayed in the scene. |
show |
True if punctual lights should be displayed in the scene. |
show |
True if reflection probes lights should be displayed in the scene. |
show |
Whether to show tonemap curve in the histogram debug view or not. |
sky |
Mip map of the displayed sky reflection. |
tile |
Tile and Cluster debug mode. |
tile |
Category for tile and cluster debug mode. |
Methods
Name | Description |
---|---|
Is |
Returns true if any lighting debug mode is enabled. |