Class LensDistortion
A volume component that holds settings for the Lens Distortion effect.
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Lens Distortion")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class LensDistortion : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
Name | Description |
---|---|
center | Sets the center point for the distortion. |
intensity | Controls the overall strength of the distortion effect. |
scale | Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high intensity. |
xMultiplier | Controls the distortion intensity on the x-axis. Acts as a multiplier. |
yMultiplier | Controls the distortion intensity on the x-axis. Acts as a multiplier. |
Methods
Name | Description |
---|---|
IsActive() | Tells if the effect needs to be rendered or not. |