Method ComputeFOVAt
ComputeFOVAt(Vector3, Vector3, Matrix4x4)
Compute the minimal FOV required to see the full influence volume from viewerPositionWS
while looking at lookAtPositionWS.
Declaration
public float ComputeFOVAt(Vector3 viewerPositionWS, Vector3 lookAtPositionWS, Matrix4x4 influenceToWorld)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | viewerPositionWS | The viewer position in world space. |
| Vector3 | lookAtPositionWS | The look at position in world space. |
| Matrix4x4 | influenceToWorld | The influence to world matrix. |
Returns
| Type | Description |
|---|---|
| float |