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    Method ComputeFOVAt

    ComputeFOVAt(Vector3, Vector3, Matrix4x4)

    Compute the minimal FOV required to see the full influence volume from viewerPositionWS while looking at lookAtPositionWS.

    Declaration
    public float ComputeFOVAt(Vector3 viewerPositionWS, Vector3 lookAtPositionWS, Matrix4x4 influenceToWorld)
    Parameters
    Type Name Description
    Vector3 viewerPositionWS

    The viewer position in world space.

    Vector3 lookAtPositionWS

    The look at position in world space.

    Matrix4x4 influenceToWorld

    The influence to world matrix.

    Returns
    Type Description
    float
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