Class IndirectLightingController
Component that allow you to control the indirect specular and diffuse intensity
Implements
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Lighting/Indirect Lighting Controller")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public class IndirectLightingController : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Fields
Name | Description |
---|---|
indirect |
Controls which layer will be affected by the indirect diffuse lighting multiplier |
indirect |
Indirect diffuse lighting multiplier, between 0 and 1 |
reflection |
Controls which layer will be affected by the reflection lighting multiplier |
reflection |
Reflection lighting multiplier, between 0 and 1 |
reflection |
Reflection probe and Planar reflection intensity multiplier, between 0 and 1 |
Methods
Name | Description |
---|---|
Get |
Returns a mask of indirect diffuse lighting layers as uint and handle the case of Everything as being 0xFF and not -1 |
Get |
Returns a mask of reflection lighting layers as uint and handle the case of Everything as being 0xFF and not -1 |