Class IndirectLightingController
Component that allow you to control the indirect specular and diffuse intensity
Implements
Inherited Members
      VolumeComponent.active
    
    
      VolumeComponent.displayName
    
    
      VolumeComponent.parameters
    
    
      VolumeComponent.OnEnable()
    
    
      VolumeComponent.OnDisable()
    
    
    
    
      VolumeComponent.GetHashCode()
    
    
      VolumeComponent.AnyPropertiesIsOverridden()
    
    
      VolumeComponent.OnDestroy()
    
    
      VolumeComponent.Release()
    
    
    
      VolumeComponent.GetSourceTerm()
    
    
    
    
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Lighting/Indirect Lighting Controller")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public class IndirectLightingController : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
  Fields
| Name | Description | 
|---|---|
| indirectDiffuseLightingLayers | Controls which layer will be affected by the indirect diffuse lighting multiplier  | 
      
| indirectDiffuseLightingMultiplier | Indirect diffuse lighting multiplier, between 0 and 1  | 
      
| reflectionLightingLayers | Controls which layer will be affected by the reflection lighting multiplier  | 
      
| reflectionLightingMultiplier | Reflection lighting multiplier, between 0 and 1  | 
      
| reflectionProbeIntensityMultiplier | Reflection probe and Planar reflection intensity multiplier, between 0 and 1  | 
      
Methods
| Name | Description | 
|---|---|
| GetIndirectDiffuseLightingLayers() | Returns a mask of indirect diffuse lighting layers as uint and handle the case of Everything as being 0xFF and not -1  | 
      
| GetReflectionLightingLayers() | Returns a mask of reflection lighting layers as uint and handle the case of Everything as being 0xFF and not -1  |