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    Method BlitOctahedralWithPaddingMultiply

    BlitOctahedralWithPaddingMultiply(CommandBuffer, Texture, Vector2, Vector4, Vector4, int, bool, int)

    Blit a texture (which is a Octahedral projection) using a quad in the current render target, by performing an alpha blend with the existing content on the render target.

    Declaration
    public static void BlitOctahedralWithPaddingMultiply(CommandBuffer cmd, Texture source, Vector2 textureSize, Vector4 scaleBiasTex, Vector4 scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels)
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command buffer used for rendering.

    Texture source

    Source texture.

    Vector2 textureSize

    Source texture size.

    Vector4 scaleBiasTex

    Scale and bias for sampling the input texture.

    Vector4 scaleBiasRT

    Scale and bias for the output texture.

    int mipLevelTex

    Mip level to blit.

    bool bilinear

    Enable bilinear filtering.

    int paddingInPixels

    Padding in pixels.

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