Struct HDShadowInitParameters
Shadows Global Settings.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct HDShadowInitParameters
Fields
Name | Description |
---|---|
allow |
Maximum shadow map resolution for directional lights. |
area |
Initialization parameters for area shadows atlas. |
area |
Area Shadow filtering quality. |
cached |
Resolution for the area lights cached shadow maps atlas. |
cached |
Resolution for the punctual lights cached shadow maps atlas. |
directional |
Depth bits for directional shadows. |
max |
Maximum shadow map resolution for area lights. |
max |
Maximum shadow map resolution for directional lights. |
max |
Maximum shadow map resolution for punctual lights. |
max |
Maximum number of screen space shadows. |
max |
Maximum number of shadow requests at the same time. |
punctual |
Initialization parameters for punctual shadows atlas. |
screen |
Format for screen space shadows. |
shadow |
Shadow filtering quality. |
shadow |
Shadow scalable resolution for area lights. |
shadow |
Shadow scalable resolution for directional lights. |
shadow |
Shadow scalable resolution for point lights. |
support |
Enable support for screen space shadows. |