Struct HDShadowInitParameters
Shadows Global Settings.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct HDShadowInitParameters
Fields
Name | Description |
---|---|
allowDirectionalMixedCachedShadows | Maximum shadow map resolution for directional lights. |
areaLightShadowAtlas | Initialization parameters for area shadows atlas. |
areaShadowFilteringQuality | Area Shadow filtering quality. |
cachedAreaLightShadowAtlas | Resolution for the area lights cached shadow maps atlas. |
cachedPunctualLightShadowAtlas | Resolution for the punctual lights cached shadow maps atlas. |
directionalShadowsDepthBits | Depth bits for directional shadows. |
maxAreaShadowMapResolution | Maximum shadow map resolution for area lights. |
maxDirectionalShadowMapResolution | Maximum shadow map resolution for directional lights. |
maxPunctualShadowMapResolution | Maximum shadow map resolution for punctual lights. |
maxScreenSpaceShadowSlots | Maximum number of screen space shadows. |
maxShadowRequests | Maximum number of shadow requests at the same time. |
punctualLightShadowAtlas | Initialization parameters for punctual shadows atlas. |
screenSpaceShadowBufferFormat | Format for screen space shadows. |
shadowFilteringQuality | Shadow filtering quality. |
shadowResolutionArea | Shadow scalable resolution for area lights. |
shadowResolutionDirectional | Shadow scalable resolution for directional lights. |
shadowResolutionPunctual | Shadow scalable resolution for point lights. |
supportScreenSpaceShadows | Enable support for screen space shadows. |