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    Struct HDShadowInitParameters

    Shadows Global Settings.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public struct HDShadowInitParameters

    Fields

    Name Description
    allowDirectionalMixedCachedShadows

    Maximum shadow map resolution for directional lights.

    areaLightShadowAtlas

    Initialization parameters for area shadows atlas.

    areaShadowFilteringQuality

    Area Shadow filtering quality.

    cachedAreaLightShadowAtlas

    Resolution for the area lights cached shadow maps atlas.

    cachedPunctualLightShadowAtlas

    Resolution for the punctual lights cached shadow maps atlas.

    directionalShadowsDepthBits

    Depth bits for directional shadows.

    maxAreaShadowMapResolution

    Maximum shadow map resolution for area lights.

    maxDirectionalShadowMapResolution

    Maximum shadow map resolution for directional lights.

    maxPunctualShadowMapResolution

    Maximum shadow map resolution for punctual lights.

    maxScreenSpaceShadowSlots

    Maximum number of screen space shadows.

    maxShadowRequests

    Maximum number of shadow requests at the same time.

    punctualLightShadowAtlas

    Initialization parameters for punctual shadows atlas.

    screenSpaceShadowBufferFormat

    Format for screen space shadows.

    shadowFilteringQuality

    Shadow filtering quality.

    shadowResolutionArea

    Shadow scalable resolution for area lights.

    shadowResolutionDirectional

    Shadow scalable resolution for directional lights.

    shadowResolutionPunctual

    Shadow scalable resolution for point lights.

    supportScreenSpaceShadows

    Enable support for screen space shadows.

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