Class HDShaderPassNames
Pass names and shader ids used in HDRP. these names can be used as filters when rendering objects in a custom pass or a DrawRenderers() call.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public static class HDShaderPassNames
Fields
Name | Description |
---|---|
s_ComputeThicknessName | ComputeThickness shader tag id. |
s_ComputeThicknessStr | Compute Thickness pass name. |
s_DBufferMeshName | DBuffer Mesh shader tag id. |
s_DBufferMeshStr | DBuffer Mesh pass name. |
s_DBufferProjectorStr | DBuffer Projector pass name. |
s_DBufferVFXDecalName | DBuffer VFX Decal shader tag id. |
s_DBufferVFXDecalStr | DBuffer VFX Decal pass name |
s_DecalMeshForwardEmissiveName | Decal Mesh Forward Emissive shader tag id. |
s_DecalMeshForwardEmissiveStr | Decal Mesh Forward Emissive pass name. |
s_DecalProjectorForwardEmissiveStr | Decal Projector Forward Emissive pass name. |
s_DepthForwardOnlyName | Depth Forward Only shader tag id. |
s_DepthForwardOnlyStr | Depth Forward Only pass name. |
s_DepthOnlyName | Depth Only shader tag id. |
s_DepthOnlyStr | Depth Only pass name. |
s_DistortionVectorsName | Distortion Vectors shader tag id. |
s_DistortionVectorsStr | Distortion Vectors pass name. |
s_EmptyName | Empty shader tag id. |
s_EmptyStr | Empty pass name. |
s_FogVolumeVoxelizeName | Fog Volume Voxelize pass shader tag id. |
s_FogVolumeVoxelizeStr | Fog Volume Voxelize pass name. |
s_ForwardName | Forward shader tag id. |
s_ForwardOnlyName | Forward Only shader tag id. |
s_ForwardOnlyStr | Forward Only pass name. |
s_ForwardStr | Forward pass name. |
s_FullScreenDebugName | FullScreen Debug shader tag id. |
s_FullScreenDebugStr | FullScreen Debug pass name. |
s_GBufferName | GBuffer shader tag id. |
s_GBufferStr | GBuffer pass name. |
s_GBufferWithPrepassName | GBufferWithPrepass shader tag id. |
s_GBufferWithPrepassStr | GBuffer With Prepass pass name. |
s_MetaStr | META pass name. |
s_MotionVectorsName | Motion Vectors shader tag id. |
s_MotionVectorsStr | Motion Vectors pass name. |
s_PathTracingDXRStr | PathTracing DXR pass name. |
s_RayTracingForwardStr | Forward DXR pass name. |
s_RayTracingGBufferStr | GBuffer DXR pass name. |
s_RayTracingIndirectStr | Indirect DXR pass name. |
s_RayTracingPrepassName | RayTracing Prepass shader tag id. |
s_RayTracingPrepassStr | RayTracing Prepass pass name. |
s_RayTracingVisibilityStr | Visibility DXR pass name. |
s_SRPDefaultUnlitName | Legacy Unlit cross pipeline shader tag id. |
s_SRPDefaultUnlitStr | Legacy Unlit cross pipeline pass name. |
s_ShadowCasterStr | Shadow Caster pass name. |
s_TransparentBackfaceName | Transparent Backface shader tag id. |
s_TransparentBackfaceStr | Transparent Backface pass name. |
s_TransparentDepthPostpassName | Transparent Depth Postpass shader tag id. |
s_TransparentDepthPostpassStr | Transparent Depth Postpass pass name. |
s_TransparentDepthPrepassName | Transparent Depth Prepass shader tag id. |
s_TransparentDepthPrepassStr | Transparent Depth Prepass pass name. |
s_VolumetricFogVFXName | Volumetric fog VFX shader tag id. |
s_VolumetricFogVFXOverdrawDebugName | Volumetric fog overdraw debug VFX shader tag id. |
s_VolumetricFogVFXOverdrawDebugStr | VFX Volumetric Fog Overdraw Debug pass name. |
s_VolumetricFogVFXStr | VFX Volumetric Fog pass name. |
s_WaterStencilTagName | Water rejection tag id. |