Class HDShaderPassNames
Pass names and shader ids used in HDRP. these names can be used as filters when rendering objects in a custom pass or a DrawRenderers() call.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public static class HDShaderPassNames
Fields
Name | Description |
---|---|
s_Compute |
ComputeThickness shader tag id. |
s_Compute |
Compute Thickness pass name. |
s_DBuffer |
DBuffer Mesh shader tag id. |
s_DBuffer |
DBuffer Mesh pass name. |
s_DBuffer |
DBuffer Projector pass name. |
s_DBuffer |
DBuffer VFX Decal shader tag id. |
s_DBuffer |
DBuffer VFX Decal pass name |
s_Decal |
Decal Mesh Forward Emissive shader tag id. |
s_Decal |
Decal Mesh Forward Emissive pass name. |
s_Decal |
Decal Projector Forward Emissive pass name. |
s_Depth |
Depth Forward Only shader tag id. |
s_Depth |
Depth Forward Only pass name. |
s_Depth |
Depth Only shader tag id. |
s_Depth |
Depth Only pass name. |
s_Distortion |
Distortion Vectors shader tag id. |
s_Distortion |
Distortion Vectors pass name. |
s_Empty |
Empty shader tag id. |
s_Empty |
Empty pass name. |
s_Fog |
Fog Volume Voxelize pass shader tag id. |
s_Fog |
Fog Volume Voxelize pass name. |
s_Forward |
Forward shader tag id. |
s_Forward |
Forward Only shader tag id. |
s_Forward |
Forward Only pass name. |
s_Forward |
Forward pass name. |
s_Full |
FullScreen Debug shader tag id. |
s_Full |
FullScreen Debug pass name. |
s_GBuffer |
GBuffer shader tag id. |
s_GBuffer |
GBuffer pass name. |
s_GBuffer |
GBufferWithPrepass shader tag id. |
s_GBuffer |
GBuffer With Prepass pass name. |
s_Meta |
META pass name. |
s_Motion |
Motion Vectors shader tag id. |
s_Motion |
Motion Vectors pass name. |
s_Path |
PathTracing DXR pass name. |
s_Ray |
Forward DXR pass name. |
s_Ray |
GBuffer DXR pass name. |
s_Ray |
Indirect DXR pass name. |
s_Ray |
RayTracing Prepass shader tag id. |
s_Ray |
RayTracing Prepass pass name. |
s_Ray |
Visibility DXR pass name. |
s_SRPDefault |
Legacy Unlit cross pipeline shader tag id. |
s_SRPDefault |
Legacy Unlit cross pipeline pass name. |
s_Shadow |
Shadow Caster pass name. |
s_Transparent |
Transparent Backface shader tag id. |
s_Transparent |
Transparent Backface pass name. |
s_Transparent |
Transparent Depth Postpass shader tag id. |
s_Transparent |
Transparent Depth Postpass pass name. |
s_Transparent |
Transparent Depth Prepass shader tag id. |
s_Transparent |
Transparent Depth Prepass pass name. |
s_Volumetric |
Volumetric fog VFX shader tag id. |
s_Volumetric |
Volumetric fog overdraw debug VFX shader tag id. |
s_Volumetric |
VFX Volumetric Fog Overdraw Debug pass name. |
s_Volumetric |
VFX Volumetric Fog pass name. |
s_Water |
Water rejection tag id. |