Class HDRenderUtilities
Various utilities to perform rendering with HDRP
Inheritance
HDRenderUtilities
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public static class HDRenderUtilities
Methods
Name |
Description |
ComputeCameraSettingsFromProbeSettings(ProbeSettings, ProbeCapturePositionSettings, out CameraSettings, out CameraPositionSettings, ulong, float, float)
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Compute the camera settings from the probe settings
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CreatePlanarProbeDepthRenderTarget(int)
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Create the depth texture used as target for a realtime planar reflection probe.
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CreatePlanarProbeRenderTarget(int, GraphicsFormat)
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Create the texture used as target for a realtime planar reflection probe.
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CreateReflectionProbeRenderTarget(int)
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Create the texture used as target for a realtime reflection probe.
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CreateReflectionProbeRenderTarget(int, GraphicsFormat)
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Create the texture used as target for a realtime reflection probe.
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CreateReflectionProbeTarget(int)
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Create the texture target for a baked reflection probe.
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GenerateRenderingSettingsFor(ProbeSettings, ProbeCapturePositionSettings, List<CameraSettings>, List<CameraPositionSettings>, List<CubemapFace>, ulong, ProbeRenderSteps, bool, float, float)
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Generate the camera render settings and camera position to use to render a probe.
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Render(CameraSettings, CameraPositionSettings, Texture, uint)
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Perform a rendering into target .
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Render(ProbeSettings, ProbeCapturePositionSettings, Texture, bool, bool, uint, float, float)
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Performs a rendering of a probe.
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Render(ProbeSettings, ProbeCapturePositionSettings, Texture, out CameraSettings, out CameraPositionSettings, bool, bool, uint, float, float)
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Render a probe
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