Method ReleasePersistentShadowAtlases
ReleasePersistentShadowAtlases()
Release all persistent shadow atlas. In HDRP, shadow persistent atlases are allocated per light type (area, punctual or directional) when needed but never deallocated. Calling this will force deallocation of those atlases. This can be useful between levels for example when you know that some types of lights aren't used anymore.
Declaration
public void ReleasePersistentShadowAtlases()