Property realtimeTexture
realtimeTexture
The allocated realtime texture. Can be null if the probe never rendered with the realtime mode.
Most of the time, you do not need to set this value yourself. You can set this property in situations where you want to manually assign data that differs from what Unity generates.
Declaration
public RenderTexture realtimeTexture { get; set; }
Property Value
Type | Description |
---|---|
RenderTexture |