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    Property bakedTexture

    bakedTexture

    The baked texture. Can be null if the probe was never baked.

    Most of the time, you do not need to set this value yourself. You can set this property in situations where you want to manually assign data that differs from what Unity generates.

    Declaration
    public Texture bakedTexture { get; set; }
    Property Value
    Type Description
    Texture
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