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    Struct HDProbe.RenderData

    Store the settings computed during a rendering

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public struct HDProbe.RenderData

    Constructors

    Name Description
    RenderData(Matrix4x4, Matrix4x4, Vector3, Quaternion, float, float)

    Instantiate a new RenderData from specified inputs.

    RenderData(CameraSettings, CameraPositionSettings)

    Instantiate a new RenderData from camera and position settings.

    Properties

    Name Description
    aspect

    The aspect ratio.

    capturePosition

    The capture position.

    captureRotation

    The capture rotation.

    fieldOfView

    The field of view.

    projectionMatrix

    Projection matrix.

    worldToCameraRHS

    World to camera matrix (Right Hand).

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