Struct HDPhysicalCamera
Holds the physical settings set on cameras.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[Obsolete("Properties have been migrated to Camera class", false)]
public struct HDPhysicalCamera
Fields
Name | Description |
---|---|
k |
The maximum allowed aperture. |
k |
The maximum blade count for the aperture diaphragm. |
k |
The minimum allowed aperture. |
k |
The minimum blade count for the aperture diaphragm. |
Properties
Name | Description |
---|---|
anamorphism | Stretches the sensor to simulate an anamorphic look. Positive values distort the Camera vertically, negative will distort the Camera horizontally. |
aperture | The aperture number, in f-stop. |
barrel |
The strength of the "cat eye" effect on bokeh (optical vignetting). |
blade |
The number of diaphragm blades. |
curvature | Maps an aperture range to blade curvature. |
focus |
The focus distance of the lens. The Depth of Field Volume override uses this value if you set focusDistanceMode to FocusDistanceMode.Camera. |
iso | The sensor sensitivity (ISO). |
shutter |
The exposure time, in second. |
Methods
Name | Description |
---|---|
Copy |
Copies the settings of this instance to another instance. |
Get |
A set of default physical camera parameters. |