Struct HDPhysicalCamera
Holds the physical settings set on cameras.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[Obsolete("Properties have been migrated to Camera class", false)]
public struct HDPhysicalCamera
Fields
Name | Description |
---|---|
kMaxAperture | The maximum allowed aperture. |
kMaxBladeCount | The maximum blade count for the aperture diaphragm. |
kMinAperture | The minimum allowed aperture. |
kMinBladeCount | The minimum blade count for the aperture diaphragm. |
Properties
Name | Description |
---|---|
anamorphism | Stretches the sensor to simulate an anamorphic look. Positive values distort the Camera vertically, negative will distort the Camera horizontally. |
aperture | The aperture number, in f-stop. |
barrelClipping | The strength of the "cat eye" effect on bokeh (optical vignetting). |
bladeCount | The number of diaphragm blades. |
curvature | Maps an aperture range to blade curvature. |
focusDistance | The focus distance of the lens. The Depth of Field Volume override uses this value if you set focusDistanceMode to FocusDistanceMode.Camera. |
iso | The sensor sensitivity (ISO). |
shutterSpeed | The exposure time, in second. |
Methods
Name | Description |
---|---|
CopyTo(HDPhysicalCamera) | Copies the settings of this instance to another instance. |
GetDefaults() | A set of default physical camera parameters. |