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    Method SetUseEmissiveIntensity

    SetUseEmissiveIntensity(Material, bool)

    Set to true to use a separate LDR color and intensity value for the emission color. Compatible with Lit, Unlit and Decal shaders.

    Declaration
    public static void SetUseEmissiveIntensity(Material material, bool value)
    Parameters
    Type Name Description
    Material material

    The material to change.

    bool value

    True to use separate color and intensity values.

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