Method SetUseEmissiveIntensity
SetUseEmissiveIntensity(Material, bool)
Set to true to use a separate LDR color and intensity value for the emission color. Compatible with Lit, Unlit and Decal shaders.
Declaration
public static void SetUseEmissiveIntensity(Material material, bool value)
Parameters
Type | Name | Description |
---|---|---|
Material | material | The material to change. |
bool | value | True to use separate color and intensity values. |