Struct HDEffectsParameters
Structure that keeps track of the ray tracing and path tracing effects that are enabled for a given camera.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public struct HDEffectsParameters
Fields
Name | Description |
---|---|
ambient |
Specifies if ray traced ambient occlusion is active. |
ao |
Specifies the layer mask that will be used to evaluate ray traced ambient occlusion. |
gi |
Specifies the layer mask that will be used to evaluate ray traced global illumination. |
global |
Specifies if ray traced global illumination is active. |
include |
Specifies if the visual effects should be included in the ray tracing acceleration structure. |
path |
Specifies if path tracing is active. |
pt |
Specifies the layer mask that will be used to evaluate path tracing. |
ray |
Specifies if at least one ray tracing effect is enabled. |
recursive |
Specifies the layer mask that will be used to evaluate recursive rendering. |
recursive |
Specifies if recursive rendering is active. |
refl |
Specifies the layer mask that will be used to evaluate ray traced reflections. |
reflections | Specifies if ray traced reflections are active. |
shadows | Specifies if ray traced shadows are active. |
sub |
Specifies if ray traced sub-surface scattering is active. |