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    Struct HDEffectsParameters

    Structure that keeps track of the ray tracing and path tracing effects that are enabled for a given camera.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public struct HDEffectsParameters

    Fields

    Name Description
    ambientOcclusion

    Specifies if ray traced ambient occlusion is active.

    aoLayerMask

    Specifies the layer mask that will be used to evaluate ray traced ambient occlusion.

    giLayerMask

    Specifies the layer mask that will be used to evaluate ray traced global illumination.

    globalIllumination

    Specifies if ray traced global illumination is active.

    includeVFX

    Specifies if the visual effects should be included in the ray tracing acceleration structure.

    pathTracing

    Specifies if path tracing is active.

    ptLayerMask

    Specifies the layer mask that will be used to evaluate path tracing.

    rayTracingRequired

    Specifies if at least one ray tracing effect is enabled.

    recursiveLayerMask

    Specifies the layer mask that will be used to evaluate recursive rendering.

    recursiveRendering

    Specifies if recursive rendering is active.

    reflLayerMask

    Specifies the layer mask that will be used to evaluate ray traced reflections.

    reflections

    Specifies if ray traced reflections are active.

    shadows

    Specifies if ray traced shadows are active.

    subSurface

    Specifies if ray traced sub-surface scattering is active.

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