Struct HDEffectsParameters
Structure that keeps track of the ray tracing and path tracing effects that are enabled for a given camera.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public struct HDEffectsParameters
Fields
| Name | Description |
|---|---|
| ambientOcclusion | Specifies if ray traced ambient occlusion is active. |
| aoLayerMask | Specifies the layer mask that will be used to evaluate ray traced ambient occlusion. |
| giLayerMask | Specifies the layer mask that will be used to evaluate ray traced global illumination. |
| globalIllumination | Specifies if ray traced global illumination is active. |
| includeVFX | Specifies if the visual effects should be included in the ray tracing acceleration structure. |
| pathTracing | Specifies if path tracing is active. |
| ptLayerMask | Specifies the layer mask that will be used to evaluate path tracing. |
| rayTracingRequired | Specifies if at least one ray tracing effect is enabled. |
| recursiveLayerMask | Specifies the layer mask that will be used to evaluate recursive rendering. |
| recursiveRendering | Specifies if recursive rendering is active. |
| reflLayerMask | Specifies the layer mask that will be used to evaluate ray traced reflections. |
| reflections | Specifies if ray traced reflections are active. |
| shadows | Specifies if ray traced shadows are active. |
| subSurface | Specifies if ray traced sub-surface scattering is active. |