Struct HDEffectsParameters
Structure that keeps track of the ray tracing and path tracing effects that are enabled for a given camera.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public struct HDEffectsParameters
Fields
Name | Description |
---|---|
ambientOcclusion | Specifies if ray traced ambient occlusion is active. |
aoLayerMask | Specifies the layer mask that will be used to evaluate ray traced ambient occlusion. |
giLayerMask | Specifies the layer mask that will be used to evaluate ray traced global illumination. |
globalIllumination | Specifies if ray traced global illumination is active. |
includeVFX | Specifies if the visual effects should be included in the ray tracing acceleration structure. |
pathTracing | Specifies if path tracing is active. |
ptLayerMask | Specifies the layer mask that will be used to evaluate path tracing. |
rayTracingRequired | Specifies if at least one ray tracing effect is enabled. |
recursiveLayerMask | Specifies the layer mask that will be used to evaluate recursive rendering. |
recursiveRendering | Specifies if recursive rendering is active. |
reflLayerMask | Specifies the layer mask that will be used to evaluate ray traced reflections. |
reflections | Specifies if ray traced reflections are active. |
shadows | Specifies if ray traced shadows are active. |
subSurface | Specifies if ray traced sub-surface scattering is active. |