Class HDComputeThickness
Class handling the generation of fullscreen thickness
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public sealed class HDComputeThickness
Fields
Name | Description |
---|---|
computeThicknessMaxLayer | Max RT of Thickness we can computed in a single frame |
Properties
Name | Description |
---|---|
Instance | Current unique instance |
Methods
Name | Description |
---|---|
GetReindexMap() | Get a GraphicsBuffer To reindex from LayerIndex to SliceIndex of the TextureArray of Thicknesses. |
GetThicknessTextureArray() | Return a TextureArrayHandle of thicknesses computed, the slices count are the layer needed. |
SetReindexMap(GraphicsBuffer) | Set a ComputeBuffer To reindex from LayerIndex to SliceIndex of the TextureArray of Thicknesses. |
SetTextureArray(TextureHandle) | TextureArray of thicknesses computed. |