Class HDComputeThickness
Class handling the generation of fullscreen thickness
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public sealed class HDComputeThickness
Fields
Name | Description |
---|---|
compute |
Max RT of Thickness we can computed in a single frame |
Properties
Name | Description |
---|---|
Instance | Current unique instance |
Methods
Name | Description |
---|---|
Get |
Get a GraphicsBuffer To reindex from LayerIndex to SliceIndex of the TextureArray of Thicknesses. |
Get |
Return a TextureArrayHandle of thicknesses computed, the slices count are the layer needed. |
Set |
Set a ComputeBuffer To reindex from LayerIndex to SliceIndex of the TextureArray of Thicknesses. |
Set |
TextureArray of thicknesses computed. |