Field currentSSRAlgorithm
Store current algorithm which help to know if we trigger to reset history SSR Buffers.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public ScreenSpaceReflectionAlgorithm currentSSRAlgorithm
Returns
Type | Description |
---|---|
ScreenSpaceReflectionAlgorithm |