docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct HDCamera.ViewConstants

    Structure containing all shader view related constants for this camera.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public struct HDCamera.ViewConstants

    Fields

    Name Description
    invProjMatrix

    Inverse Projection matrix.

    invViewMatrix

    Inverse View matrix.

    invViewProjMatrix

    Inverse View Projection matrix.

    nonJitteredViewProjMatrix

    Non-jittered View Projection matrix.

    pixelCoordToViewDirWS

    Utility matrix (used by sky) to map screen position to WS view direction.

    prevInvViewProjMatrix

    Non-jittered Inverse View Projection matrix from previous frame.

    prevViewMatrix

    Previous view matrix from previous frame.

    prevViewProjMatrix

    Non-jittered View Projection matrix from previous frame.

    prevViewProjMatrixNoCameraTrans

    Non-jittered View Projection matrix from previous frame without translation.

    prevWorldSpaceCameraPos

    World Space camera position from previous frame.

    projMatrix

    Projection matrix.

    viewMatrix

    View matrix.

    viewProjMatrix

    View Projection matrix.

    worldSpaceCameraPos

    World Space camera position.

    worldSpaceCameraPosViewOffset

    Offset from the main view position for stereo view constants.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)