Struct HDCamera.ViewConstants
Structure containing all shader view related constants for this camera.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public struct HDCamera.ViewConstants
Fields
Name | Description |
---|---|
inv |
Inverse Projection matrix. |
inv |
Inverse View matrix. |
inv |
Inverse View Projection matrix. |
non |
Non-jittered View Projection matrix. |
pixel |
Utility matrix (used by sky) to map screen position to WS view direction. |
prev |
Non-jittered Inverse View Projection matrix from previous frame. |
prev |
Previous view matrix from previous frame. |
prev |
Non-jittered View Projection matrix from previous frame. |
prev |
Non-jittered View Projection matrix from previous frame without translation. |
prev |
World Space camera position from previous frame. |
proj |
Projection matrix. |
view |
View matrix. |
view |
View Projection matrix. |
world |
World Space camera position. |
world |
Offset from the main view position for stereo view constants. |