Method DefragAtlas
DefragAtlas(HDLightType)
If a light is added after a scene is loaded, its placement in the atlas might be not optimal and the suboptimal placement might prevent a light to find a place in the atlas.
This function will force a defragmentation of the atlas containing lights of type lightType and redistributes the shadows inside so that the placement is optimal. Note however that this will also mark the shadow maps
as dirty and they will be re-rendered as soon the light will come into view for the first time after this function call.
Declaration
public void DefragAtlas(HDLightType lightType)
Parameters
Type |
Name |
Description |
HDLightType |
lightType |
The type of the light contained in the atlas that need defragmentation.
|
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