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    Field taaMotionVectorRejection

    Larger is this value, more likely history will be rejected when current and reprojected history motion vector differ by a substantial amount. Larger values can decrease ghosting but will also reintroduce aliasing on the aforementioned cases.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Range(0, 1)]
    public float taaMotionVectorRejection
    Returns
    Type Description
    float
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