Field taaMotionVectorRejection
Larger is this value, more likely history will be rejected when current and reprojected history motion vector differ by a substantial amount. Larger values can decrease ghosting but will also reintroduce aliasing on the aforementioned cases.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Range(0, 1)]
public float taaMotionVectorRejection
Returns
Type | Description |
---|---|
float |