Field taaBaseBlendFactor
Determines how much the history buffer is blended together with current frame result. Higher values means more history contribution.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Range(0.6, 0.95)]
public float taaBaseBlendFactor
Returns
Type | Description |
---|---|
float |