Enum HDAdditionalCameraData.FlipYMode
How the camera should handle vertically flipping the frame at the end of rendering.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public enum HDAdditionalCameraData.FlipYMode
  Fields
| Name | Description | 
|---|---|
| Automatic | Handle flip automatically.  | 
      
| ForceFlipY | For vertical flip.  |