Struct GlobalLightLoopSettings
Global Light Loop Settings.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct GlobalLightLoopSettings
Fields
Name | Description |
---|---|
cookie |
Last valid mip for cookie atlas. |
cookie |
Cookie atlas resolution. |
cookie |
Cookie atlas graphics format. |
max |
Maximum number of area lights at the same time on screen. |
max |
Maximum number of environment lights at the same time on screen. |
max |
Maximum number of decals at the same time on screen. |
max |
Maximum number of directional lights at the same time on screen. |
max |
Maximum number of lights per ray tracing light cluster cell. |
max |
Maximum number of Local Volumetric Fog at the same time on screen. |
max |
Maximum size of one Local Volumetric Fog texture. |
max |
Maximum number of planar lights at the same time on screen. |
max |
Maximum number of punctual lights at the same time on screen. |
planar |
Obsolete: Use planar reflection atlas. |
reflection |
Enable reflection probe cache compression. |
reflection |
Downsize the reflection probe resolution if the probe doesn't fit in the reflection probe's texture cache. |
reflection |
Reflection probes format. |
reflection |
Reflection probes texture cache size. |
reflection |
Last valid mip for cube reflection probes in the reflection probe's texture cache. |
reflection |
Last valid mip for planar reflection probes in the reflection probe's texture cache. |
sky |
LayerMask used for sky lighting override. |
sky |
Resolution of the sky reflection cubemap. |
support |
Enable fabric specific convolution for probes and sky lighting. |