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    Struct Frustum

    Frustum class.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public struct Frustum

    Fields

    Name Description
    corners

    Frustum corner points.

    planes

    Frustum planes. In order: left, right, top, bottom, near, far.

    Methods

    Name Description
    Create(ref Frustum, Matrix4x4, Vector3, Vector3, float, float)

    Creates a frustum. Note: when using a camera-relative matrix, the frustum will be camera-relative.

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