Field mask
Gets the underlying BitArray HDRP uses to store the override mask and thus specific which field is overridden or not. Note: BitArray128 is implements IBitArray and therefore has the scripting API described below. It is recomended to use the interface as the exact BitArray con evolve from one version of the package to another as the we need more capacity here.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[SerializeField]
public BitArray128 mask
Returns
Type | Description |
---|---|
BitArray128 |