Field screenResolutionPercentage
Stores the resolution of the volumetric buffer (3D texture) along the x-axis and y-axis relative to the resolution of the screen.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Controls the resolution of the volumetric buffer (3D texture) along the x-axis and y-axis relative to the resolution of the screen.")]
public ClampedFloatParameter screenResolutionPercentage
Returns
Type | Description |
---|---|
ClampedFloatParameter |